Add board state management with updateBoard and saveBoard methods.

BoardProvider now manages local board state and exposes updateBoard for
editing and saveBoard for persisting to the database. Supports both
create and edit modes with proper redirect after creation.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Mike Cao 2026-01-16 21:05:43 -08:00
parent e08907d998
commit 68c56060b3
7 changed files with 176 additions and 48 deletions

View file

@ -1,17 +1,86 @@
'use client';
import { Loading } from '@umami/react-zen';
import { createContext, type ReactNode } from 'react';
import { Loading, useToast } from '@umami/react-zen';
import { createContext, type ReactNode, useCallback, useEffect, useState } from 'react';
import { useApi, useMessages, useModified, useNavigation } from '@/components/hooks';
import { useBoardQuery } from '@/components/hooks/queries/useBoardQuery';
import type { Board } from '@/generated/prisma/client';
export const BoardContext = createContext<Board>(null);
export interface BoardContextValue {
board: Partial<Board>;
updateBoard: (data: Partial<Board>) => void;
saveBoard: () => Promise<Board>;
isPending: boolean;
}
export function BoardProvider({ boardId, children }: { boardId: string; children: ReactNode }) {
const { data: board, isFetching, isLoading } = useBoardQuery(boardId);
export const BoardContext = createContext<BoardContextValue>(null);
if (isFetching && isLoading) {
const defaultBoard: Partial<Board> = {
name: '',
description: '',
};
export function BoardProvider({ boardId, children }: { boardId?: string; children: ReactNode }) {
const { data, isFetching, isLoading } = useBoardQuery(boardId);
const { post, useMutation } = useApi();
const { touch } = useModified();
const { toast } = useToast();
const { formatMessage, labels, messages } = useMessages();
const { router, renderUrl } = useNavigation();
const [board, setBoard] = useState<Partial<Board>>(data ?? defaultBoard);
useEffect(() => {
if (data) {
setBoard(data);
}
}, [data]);
const { mutateAsync, isPending } = useMutation({
mutationFn: (boardData: Partial<Board>) => {
if (boardData.id) {
return post(`/boards/${boardData.id}`, boardData);
}
return post('/boards', { ...boardData, type: 'dashboard', slug: '' });
},
});
const updateBoard = useCallback((data: Partial<Board>) => {
setBoard(current => ({ ...current, ...data }));
}, []);
const saveBoard = useCallback(async () => {
const defaultName = formatMessage(labels.untitled);
const result = await mutateAsync({ ...board, name: board.name || defaultName });
toast(formatMessage(messages.saved));
touch('boards');
if (board.id) {
touch(`board:${board.id}`);
} else if (result?.id) {
router.push(renderUrl(`/boards/${result.id}`));
}
return result;
}, [
board,
mutateAsync,
toast,
formatMessage,
labels.untitled,
messages.saved,
touch,
router,
renderUrl,
]);
if (boardId && isFetching && isLoading) {
return <Loading placement="absolute" />;
}
return <BoardContext.Provider value={board}>{children}</BoardContext.Provider>;
return (
<BoardContext.Provider value={{ board, updateBoard, saveBoard, isPending }}>
{children}
</BoardContext.Provider>
);
}